2. Create Game Strategy and Design Matrix
This process is designed to be completed using a mind map and spreadsheet applications and slack to communicate.
Break down every scoring opportunity
Break down every scoring opportunity
- Create a new node in your mind map for each way you can score a point ( look in the scoring section of the rules)
- create a child node for the number of points you get for completing this point
- Determine if the points are repeatable, or not, or has a max number of repetitions
- If it is a 0 sum game taking away 2 points from the opposition is the same as scoring 2 points for yourself
Break down each action needed for points
Break down each action needed for points
*you don't build a chassis to drive the robot around, you build a chassis to drive game pieces around*
- Under each scoring node put the actions needed to score the points
- Create a child node under each action detailing
- How much time does it take to preform each action ( drive from point A-B, pick up item C, drive from point B-A, etc)
- How many degrees of freedom each action takes
- Find over lapping scoring actions
- How many degrees of freedom for each action take
- Some point actions over lap what are the overlapping actions
Break down game flow
Break down game flow
- What happens in Auton?
- Can you win a match in the Auton only?
- Can you lose a match in the Auton only?
- Whats the best place to be in at the end of Auton?
- Robot position and state
- Field/Score state.
- What happens in Teleop Play?
- Identify "low" "medium" and "high" scoring
- Where are the inflection points in a game?
- What are early tells for wining/losing a match?
- What is the end game?
- can you win a match with then end game only
Break down choke hold strategies
Break down choke hold strategies
- Is there a strategy that if you preform you win every time 50%+1
- Is there a max score for your area (BEST), is there a way of max score + 1
Break down feasible strategies
Break down feasible strategies
- Are there strategies that are common together?
- What do you think other teams might do?
- if this is FIRST what can you do to compliment this? what can you do to distinguish yourself?
- How can each of these strategies loose? how can they win?
Play out mock games
Play out mock games
- On a mock field play out mock games using strategies you have designed and count your points. use yourself and your team mates as your robot.
- Play out as many mock games as you can.
- Record your results.
Create a spreadsheet (design matrix)
Create a spreadsheet (design matrix)
- With all these actions in a table with the number of degrees of freedom, time it takes to preform ,the points associated with preforming, difficulty in repeating action, if its part of a choke-hold strategy( or other type of strategy), how many times the action over laps in scoring and weight each item appropriately.
- Look at how ranking points are awarded.
- with FiT district scoring you can advance just by consistently scoring ranking points.
- Try to determine "cheep" points( minimum actions for some points) and "expensive" points (lots of complex actions for some points)
- How do you maximize points per second?
- How do you maximize ranking points per match
- When you order each of your actions by weighted value you should have a priority list of actions your robot needs to take.
- Pick an appropriate number of actions to be great at. *its better to be 10/10 at 1 thing than to be 5/10 at 4 things*
- Robots that drive All the Time, score in Auton All the Time, and have a basic Endgame All the Time win matches, win banners, and advance to champs.