1. Understanding the Robot Game
This exercise is designed to be completed using a mind map and spreadsheet applications, Share your ideas on Slack
Understand Your Team
Understand Your Team
You may want to use a spreadsheet to track all these questions
- Evaluate how many students you have
- How many fully invested students
- How many half invested
- How many non invested
- Does anyone have any vacation or leave scheduled during the build?
- Evaluate where everyone's skills are (at kickoff)
- Who has done FRC/FTC Before?
- FRC/FTC Electronics?
- FRC/FTC Pneumatics?
- FRC/FTC Programming?
- Who is good with CAD?
- Who wants to do CAD?
- Who wants to be better at CAD?
- What tools have people been trained on/ have experience with?
- is any tool missing?
- Who has been trained on ALL the tools?
- Who has experience on ALL the tools?
- Are there any special skills or abilities or experiences?
- Who is a leader?
- Who shows leadership potential (understudy/sub group leader?)
- Who can take directions?
- Who needs direction?
- Who has done FRC/FTC Before?
Watch Strategic Design
Watch Strategic Design
- This takes an hour and is worth every moment
Read the Rules
Read the Rules
- To understanding the game you need to understand the rules, and to understand the rules you need to read the rules.
- Then once your done read the rules again,
- Then read the rules with a group.
Understand what winning means
Understand what winning means
- Is it max point accumulation over many rounds?
- Win loss ratio?
- Coorpartition?
- How do Ranking Points Work?
- How does Ranking Work?
- What is a Top Alliance?
- What is a Top Robot?
- What does a Top Robot Want?
- Do points reset in the finals? Semifinals?
- Does winning in the finals change from winning in the seeding?
- Write down the exact step by step way that you "win" the competition.
Break down every scoring opportunity
Break down every scoring opportunity
- You need to fully break down each and every scoring opportunity( points) that is available in the game,
- Break each opportunity down to the individual actions necessary to score the points and
- Determine if the points are repeatable, or not, or has a max number of repetitions
- Is this a cycle based game? the more you can do an action the better?
- Is this a speed based game? the faster you can do a single(or limited amount) of actions the better?
- If it is a 0 sum game taking away 2 points from the opposition is the same as scoring 2 points for yourself
Break down each action needed for points
Break down each action needed for points
*you don't build a chassis to drive the robot around, you build a chassis to drive game pieces around*
- How much time does each action take?
- How many degrees of freedom for each action take?
- How many axis of rotation does it take to preform an action?
- Some point actions over lap what are the overlapping actions
- How much time does it take to preform each action (drive from point A-B, pick up item C, drive from point B-A, etc)
- Can you preform some actions in parallel?
- Place all these actions in a table with the number of degrees of freedom, time it takes to preform ,and the points associated with preforming (design matrix)
- Try to determine "cheep" points( minimum actions for some points) and "expensive" points (lots of complex actions for some points)
Break down the game flow
Break down the game flow
- Identify what happens in the set up phase
- What is random on the field?
- random field orientation?
- random light?
- random auton goal?
- How many game objects can you start with
- Is there a difference between the game objects
- How are you allowed to put your robot?
- How are you allowed to put game pieces?
- What is random on the field?
- Identify what happens in the Auton Phase
- High/Low Scoring?
- Multi auton?
- can you win with auton alone? ( FRC2015)
- ranking points?
- Identify what happens in the Teleop Phase
- are their sub phases for the Teleop Phase? early/late game?
- what is the goal of the first part of the game
- High/Low Scoring?
- What is the end game?
Understand the playing field
Understand the playing field
- Build the playing field
- Are there places you can get stuck in?
- What are all clearances for fully traversing the field?
- what are all the clearances for fully traversing the scoring areas of the field?
- Are there places you will come in to contact with other robots?
- How often will you be there?
- How often do you expect defense to be used against you?
- Can you use defense to your benefit?
- Are their places you can block off for yourself
- Are there places you can drive fast? slow?
- Color code the map of the field
Understand the game pieces
Understand the game pieces
- Play with the game pieces
- How much does each piece weigh
- How hard are they to manipulate
- can you throw them, drag them, bounce them.
- How many can you have on your robot at one time? ( is this limited in the rules or physical dimensions)
- How many can you have in your scoring area at one time? ( is this limited in the rules or physical dimensions)